- STUDY MODE Full-Time
IoT students will experience…
 Active partnerships with employers: You will form working relationships with peers, staff, partner employers and the wider community. You will learn how to recognise and act on opportunities and to initiate, organise and manage ventures.
 Confidence to learn, forget and relearn – as you would in industry: You will be treated as a unique investor in your working future rather than individuals accessing courses.
Employer Partner: Movey, based Milton Keynes
Project: Use of VR & AR in Autonomous Vehicles
Curriculum Link(s): Programming, Games in Context, Project Management
Overview: Movey are working with Cranfield University on autonomous vehicles as part of the Human Drive Project. Students were asked to use industry standard software to develop possible solutions using a greater combination of cross compatible products currently facing the human drive team.
Job Roles: Game Design, Game Programming, Concept Art Development, Visual Effects Development.
Responsibilities: Working in games development, you’ll be involved in the creation and production of games for personal computers, games consoles, social/online games, arcade games, tablets, mobile phones and other handheld devices. You may focus solely on turning the designer’s vision into reality or be involved in the whole process from the design onwards. You will need to:
• design, develop and deliver systems and high-quality code using programming languages, such as C++ and C#
• perform code reviews to ensure code quality
• debug programs and solve complex technical problems that occur within the game’s production
• work closely with games development team members to meet the needs of a project
• work closely with designers, artists and other staff involved in the design process in order to create a quality product to schedule
Depending on the role you may also:
• develop designs or initial concept designs for games including game play
• generate game scripts and storyboards
• create the visual aspects of the game at the concept stage
• use 2D or 3D modelling and animation software, such as Maya, at the production stage
• produce the audio features of the game, such as character voices, music and sound effects.
The creative industries are the fastest growing part of the UK economy, as those industries which have their origin in individual creativity, skill and talent and which have a potential for wealth and job creation through the generation and exploitation of intellectual property. The sub sectors within the ‘creative tech’ industries include: IT, software and computer services, animation and VFX and video games.
At Level 4/5 entry, total qualification time is estimated at 1,200 hours per academic year, of which 480 hours are guided learning hours. This equates to approx. 15 hours per week taught (face-to-face and e-learning) and 15+ hours per week independent self-study during term time. Additional time is allocated for work experience and/or industry placement.
This course can be studied both full-time in one-year and part-time in two-years.
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