Games & Animation HNC

  • STUDY MODE Full-Time

What will I do?

To successfully navigate the digital sector, the IoT equips you with the creative and technical skills that you need for a lifelong career. Every learner is challenged to explore:
<G>  Games : Designing a compelling game requires an understanding of the principles and
practices of design, technology and interaction, developed through a systematic
iterative approach.
<A>  Animation/VFX: What was once a niche genre, is now a mainstream practice which requires
highly trained professionals to ensure quality and appeal in a wide variety of
animation and VFX projects.
<P> Programming: The ability to program is what sets apart a developer and an end user. The
core concepts of programming represent both data and processes required to
develop a game, using industry standard tools and techniques. You will:

• Focus on the core knowledge, skills and attitudes for a career in Games, Animation and VFX
• <GAP> of creative skills needed for a lifelong career in the digital sector
• Working with employer partners on real-life and live project briefs
• Opportunities to complete an industry work placement with an employer partner
• To ensure you are prepared for entering the industry, you will join UK Interactive Entertainment (UKIE) as a student member and attend the industry’s leading events in the calendar, including:
– UKIE Student Game Jam and Student Conference – an opportunity to learn, collaborate and partner with likeminded learners, attend seminars and industry-led workshops
– EGX Conference – the UKs biggest gaming show
– London Games Festival – at the Games Finance Market students will have the opportunity to showcase and pitch their games projects to investors and publishers in the business
– Represent and support MK College at the British Esports Championships
– PCAP – Programming Essentials in Python
Why study higher education at MK College?

What's next?

Graduates on successful completion of the programme would be able to demonstrate sound knowledge of the core concepts in creative media and be competent in games, animation and VFX practices and the use of programming for development. You will be able to communicate accurately and have the qualities needed for employment. You will also have developed a range of transferable skills to ensure effective team working, independent initiatives, organisational competence and problem-solving strategies.

For those looking to continue their HE studies, top-up degree providers across the UK include: Solent University Southampton, University of Derby, University of Bolton, Nottingham Trent University, University of Hull, University of Surrey.

Find out about funding your study

Is it for me?

The HNC Creative Media Production course is a higher-level course that concentrates on developing the skills to succeed in industry and prepares you for work in the digital sector. Higher Nationals are well-recognised qualifications that show you are working to university-level standard. A HNC is the equivalent to the first year of a degree programme (Level 4). Completion of the HNC Creative Media Production course could lead to the HND course (Level 5).

At Level 4/5 entry, students are expected to have achieved at least 32-48 UCAS points in games, media production, information technology or similar discipline – e.g. C grade at A-Level, MP grade at BTEC/OCR/UAL Level 3, Pass at Access – or relevant industry experience considered.



  • Levels available 4
  • Start Date 14/09/2020
  • Course Ref A611-1/1
  • Location Bletchley Campus
  • Fees £ 6000.00 Per Year

If you are over 19+ then please contact us for more information


IoT students will experience…


[1] Project based learning: You will manage projects from beginning to end, solving employer-generated problems and maximising higher skills.

[2] Active partnerships with employers: You will form working relationships with peers, staff, partner employers and the wider community. You will learn how to recognise and act on opportunities and to initiate, organise and manage ventures.


[3] Confidence to learn, forget and relearn – as you would in industry: You will be treated as a unique investor in your working future rather than individuals accessing courses.


[4] Real research and development: You will undertake detailed research, enquiry, writing and analysis and communicate results effectively.

Employer Partner: Movey, based Milton Keynes
Project: Use of VR & AR in Autonomous Vehicles
Curriculum Link(s): Programming, Games in Context, Project Management
Overview: Movey are working with Cranfield University on autonomous vehicles as part of the Human Drive Project. Students were asked to use industry standard software to develop possible solutions using a greater combination of cross compatible products currently facing the human drive team.

Job Roles: Game Design, Game Programming, Concept Art Development, Visual Effects Development.


Responsibilities: Working in games development, you’ll be involved in the creation and production of games for personal computers, games consoles, social/online games, arcade games, tablets, mobile phones and other handheld devices. You may focus solely on turning the designer’s vision into reality or be involved in the whole process from the design onwards. You will need to:

• design, develop and deliver systems and high-quality code using programming languages, such as C++ and C#
• perform code reviews to ensure code quality
• debug programs and solve complex technical problems that occur within the game’s production
• work closely with games development team members to meet the needs of a project
• work closely with designers, artists and other staff involved in the design process in order to create a quality product to schedule

Depending on the role you may also:
• develop designs or initial concept designs for games including game play
• generate game scripts and storyboards
• create the visual aspects of the game at the concept stage
• use 2D or 3D modelling and animation software, such as Maya, at the production stage
• produce the audio features of the game, such as character voices, music and sound effects.

The creative industries are the fastest growing part of the UK economy, as those industries which have their origin in individual creativity, skill and talent and which have a potential for wealth and job creation through the generation and exploitation of intellectual property. The sub sectors within the ‘creative tech’ industries include: IT, software and computer services, animation and VFX and video games.

At Level 4/5 entry, total qualification time is estimated at 1,200 hours per academic year, of which 480 hours are guided learning hours. This equates to approx. 15 hours per week taught (face-to-face and e-learning) and 15+ hours per week independent self-study during term time. Additional time is allocated for work experience and/or industry placement.

This course can be studied both full-time in one-year and part-time in two-years.

Why Choose Milton Keynes?


Strong Links with Over 3,000 Businesses


Outstanding Facilities


Affordable Study Options

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